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both fortnite and apex legends are examples of games that seem to have been designed with only one purpose in mind: to be the biggest hit of the year. they both had to make the transition from the world of mobile gaming to the more fiddly world of pc gaming with barely a blink, and both did so rather well. however, apex legends lacked some of the subtle, well-thought out polish that makes fortnite such a joy to play, so it's probably the more polished game of the two.
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i used to play a lot of dota 2, but after the game switched from the client to steam, i found myself turning to other games. its constant need for speed runs and the lack of options to get some of the harder items (such as the new wisp) made it a chore to play. fortnite has upped the accessibility of the game, and that made it a much more enjoyable experience.
most importantly, this is a game which is so earnest in its attempts to be fun that it actually succeeds. it is, essentially, the most complex open world shooter and combat sim ever released. you can't just pick up a gun and shoot bad guys. this is the game which explained to you that you have to juggle every single available resource, from the items you find, to the skills you earn, to the vehicles you rent and the bazillions of vehicles you can now buy. by now you'll know that it's ridiculously chaotic, but it all just makes the game more of a joy than most shooters and that's why it's worth playing.
and on top of all that, it's incredibly pretty. this game was visually gorgeous from the start and it's only improved over time. it's impossible to imagine the project coming to fruition without the close collaboration of its talented art director, shawn elliott.